I was tasked with making a level for Level Design 1 and this is what I came up with. This is an underground ruin in the desert where the player is asked to retrieve a hidden relic inside the ruins. The player will need to survive traps and puzzles to advance throughout he level and find the relic that is hidden deep within.

This is a level I created for a class that had me make a level based on a theme of inequality. The idea behind it was the enemies were able to shoot at the player and give chase if the spotted him. The player could only kill the enemy if the got behind them and stabbed them with the knife.
